Tuesday 25 September 2012

Battle Hexagons

Battle Hexagons

For this territorial acquisition game I joined Jordon Mattison, Alex Golenischev and Sidd Panchal to create a roughly Portal based game.
The object of our game is to gain the most hexagons after 20 rounds. To move, each player rolls two six-sided die on their turn.

Players can acquire hexagons by moving across them. Any hexagon they pass in their roll is claimed and coloured in using their dry-erase marker. (For this prototype we used coloured pencils)

Players cannot re-claim hexagons from other players so there is the chance that a player can be cornered, thus unable to move. So don't get trapped!



These are “wild hexes.”  When you cross them, draw a card from the wild pile.  This hex is now claimed, and you may walk across it 3 times before it becomes spent.



These are “Portal hexes.” Once used, you may travel to any non-claimed portal hex.  Once used, it can only be used to travel back and forth between portals.  Any further portal hexes acquired can be linked into the player’s portal network.

 

These are blank hexes. You claim them by walking over them with your player piece.  Once claimed, no other player except for you may walk over them.







Also included in our game is the deck of Wild cards that are drawn when a player lands on the "Wild Hex". The only wild card a player can keep in their hand to be used later is the "No Chance" card, which can be spent when the player doesn't want to draw a wild card.


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